Cubic Mandala
Trap Continuous

Cubic Mandala

  • Archetype:
  • Cubic

  • View:
  • 3669




If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
53± 6/ 100
Power Score
Intrinsic 54
Deck 53

Cubic Mandala — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 53 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Cubic Mandala converts destroyed opposing monsters from the opponent's Graveyard into a board of 0-ATK, effect-negated Cubic-Counter bodies, and it negates the opponent's monster effects while those bodies remain. That is real interaction and free board presence for one trap, so the card earns its points on effect interaction and resource economy. Its high-profile Cubic partners and 19-deck presence are used only to confirm the card is a live Cubic-shell choice; they do not raise the score. The Cubic-monster activation condition, the GY-destroyed-this-turn targeting window, and the trap's exposure to negation cap accessibility and resilience.

Axis scores

Axis Score Evidence
Accessibility 55 Trap with a Cubic-monster control condition and a same-turn opponent-GY target window; it is present in 19 sampled decks, mostly Cubic shells (inferred from text and deck counts, no as_starter/as_searched combo data).
Combo & Conversion 45 Text shows it turns opponent-destroyed monsters into a board of several bodies in one activation, but no combo boards were supplied to confirm the conversion rate (inferred).
Resource Economy 65 One trap yields multiple Special Summoned bodies from cards the opponent already lost, giving strong card-advantage potential (inferred from text).
Effect & Interaction 62 Negates opponent monster-effect activations while controlled Cubic-Counter monsters remain, a strong but conditional lock (verified from card text).
Material Utility 10 The summoned bodies belong to the opponent and are ATK 0 with effects negated, and the card itself is a trap with no material role (verified from card text).
Resilience & Flexibility 40 The card is destroyed when the last summoned monster leaves, so it lasts only while those bodies stay, and a trap can be negated on activation (inferred from text).
Deck-Building Efficiency 60 One copy per deck in 18 of 19 sampled decks with no garnet requirement, but it is dead without a Cubic monster on the field (observed deck counts and text).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: Archetype-gated activation (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts opponent-destroyed monsters into a board with no cost to your own Graveyard
  • Negates opponent monster effects while the summoned bodies remain on the field
  • Single copy per deck, no garnet requirement

Weaknesses

  • Requires a controlled Cubic monster to activate
  • Targets only monsters destroyed and sent to the opponent's Graveyard this turn
  • Bodies are ATK 0 and cannot attack, so it does not pressure directly
  • Destroyed when the last summoned monster leaves the field

Counters / choke points

  • Generic trap negation on the activation
  • Removing or banishing the controlled Cubic monster before activation
  • Opponent's monsters not destroyed this turn leave no targets

Best use

Removal / Negation backup in Cubic shells. Decks: Cubic (archetype 706), Cubic (archetype 313). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Cubic-monster control condition, GY-destroyed-this-turn targeting, Cubic Counter (ATK 0, cannot attack, effects negated), opponent monster-effect negation, destroyed when the last summoned monster leaves; Deck sample: 19 decks, 1.05 average copies, 7 distinct archetypes
  • Observed: Vijam the Cubic Seed and Crimson Nova the Dark Cubic Lord each co-occur in 84.2% of decks; Cubic archetype 706 accounts for 42.1% of sampled decks
  • Inferred: Primary role is Removal / Negation with a Recovery secondary, from text; Resource economy and combo conversion are rated from text alone, with no combo boards supplied
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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